Decent, apparently. Locked away (poorly, once again) in the Sonic Generations demo is, you guessed it, power-ups. Power-ups that haven’t been seen in what feels like ages. The lightning, fire and water shields bring back the double jumping, bouncing and air dashing insanity originally introduced in Sonic 3 & Knuckles and we’ve got a video of them in action.
I get this strange vibe that Classic Sonic with the fire shield is how the designers want the game to play all the time.
Thanks again to PolygonJim for his sorcery. Buy the man a reasonably priced donut next time you see him.
Saturday, June 25th. A thousand-strong horde of Sonic fans descends upon the Camden Centre in London, to celebrate a video gaming icon with music, games, laughs and chilli dogs. So far, so Summer of Sonic, but this was the 20th anniversary show so there had to be something just a bit special going on, and blimey did they ever deliver on that. How? By getting Yuji Naka and Takashi Iizuka to drop by London to enjoy the festivities, do some signings and some Q&A sessions. That is pretty hard to top, ladies and gents, especially when fans were able to quiz the pair on Madonna, the joint American/Japanese development of Sonic 2, and dat barrel. However, Sonic Retro was also able to get a little more into the bargain and snag an interview slot with Naka and Iizuka. Exciting? I thought so.
Now if you will, allow me to set the scene. Things are behind schedule and everyone is hot and totally knackered, a fact that fellow attendees will attest to. We’re now down to the last interview slot of the day, and another site needs to cram into the session too. We finally get to head in as Jun Senoue takes to the stage to wow everyone downstairs. Still, I know things are going to be at least a little bit good when we’re asked what sites we came from – the mention of our site causes an “Ah, Sonic Retro!” from Iizuka, as he tilts his head back and smiles with a mixture of recognition and amusement. If you were ever in doubt of Retro’s reach, dear reader, that should give you a rough idea of our place in the grand scheme of things.
Then, with little time to spare and more questions than I can possibly ask, we get down to business.
Retro: Naka-san, you joined Sega around the time of its first real console releases, having worked on the SG-1000 and Sega My Card series back in the mid-80s. What was it like to see Sega become a video game publisher that was known all over the world?
Naka: At the beginning, Sega’s real catalyst for success was the arcade, and Sonic pulled it along and really built upon that. Also, the fact that we had hardware and were a first party helped to give us that status in the market, as a global name. So, I feel really happy to be able to be involved, really lucky. It’s really amazing that something created in Haneda, which is not at the centre of Tokyo, sold worldwide.
After some years of hiatus and not at all due to a terrific crash into a street light and children due to high winds, the original video game mascot balloon is back to celebrate Sonic’s 20th Anniversary.
This year during The 85th Annual Macy’s Thanksgiving Day Parade, amidst all the floats, balloons, marching bands and ear-bleedingly bad showtunes, will feature the return everyone’s favorite manic blue hedgehog once again inflated with an air compressor and strung along for the enjoyment of everyone.
While it’s unknown if it will be the same balloon used in the ’90s parades or a newer one of everyone’s favorite green-eyed menace, we can only hope that we don’t have another Hindenburg on our hands, as seen below.
Thanks to the tipsters who reminded us of this as we’ve been busy with our own festivities.
We gave plugs to some of Sonic Boom’s debut music earlier, and one of the more requested songs so far has easily been the Classic Remix of “Escape from the City” that will be used in Sonic Generations without any of the audience voices.
I arrived at Kings Cross tube station on Friday afternoon for the start of what promised to be the ultimate year for Summer of Sonic – and it sure as hell didn’t disappoint. My write-up of the show follows the jump!
PolygonJim is one of the raddest dudes at Sonic Retro. He has been responsible for so much stuff that I’ve lost count. All of the resources that he uncovered in the Generations demo was clutch, but his latest hack is really awesome (and kind of funny). What would happen if Modern Sonic was able to tread the same ground as his chubby counterpart? Thanks to Jim, we know the answer.
Oh, hey, I’m not working all day Monday and there’s actual news. Monday links? Monday links.
Sonic Retro News
Pictured at right is the Retro UK crew with Iizuka. “Ah, Sonic Retro,” he said. See, when I got to meet him at Sonic Boom, he looked like a man who had no idea what he was doing. Oh, wait.
In case you missed it: SEGA wasn’t smart again and left a lot of assets in the Generations demo (in easy reach to boot). Here’s what Retro members uncovered. Massive spoilers ahead. Ah, Sonic Retro! [Morning Hacking Round-Up]
In the forums, we are discussing the technical oddities and strange design choices found in the Generations demo. It’s great thread that takes an interesting look at what Generations is thus far. [Generations Technical Oddities Thread]
We’ve been taking a look at the Japanese PSN demo since it dropped early this morning and been tearing it to bits. We’ve found quite a bit inside (c’mon, Sonic Team, it’s not exactly a secret that we do this) and have goods to share. A warning that there are massive spoilers under this cut. Don’t read if you care about preserving such things.