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Sonic Generations Footage: (Near) Complete Run Through of Green Hill

It’s technically not a “complete” run, as a section of Classic Sonic’s section is missing, but you get to see all of Green Hill here in this video, uninterrupted by Takashi Iizuka, Honorary Conquistador. You can hear the in-game audio, soundtrack… everything.

That part where Classic Sonic is in the cave and the bird sound effects kick in… that’s a real nice touch.  Total zen moment.  On the other side of things, you get to see the redundancy of boosting on boost pads and grind rails.  Tons and tons of grind rails.

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103 Comments

  • Reply

    I am officially stoked. Take all my money! Though having said that I kind of like Modern Sonic’s section more mainly because of the grind chase. I’ve noticed they still havn’t worked out how to make him turn properly in high speed; He keeps running into the fences.

  • Reply

    Looks really awesome, especially Classic Sonic’s part. I don’t know if I’m just seeing things, but around 0:20, he seems to slow down as he is rolling down the hill. This was the same thing in Sonic 4 that I hated with a passion.

    • Reply

      Yeah, rolling is still all fudged up, which is a bummer.

  • Reply

    Sonic stop grunting for a second and let me hear the music.

    Yeah that’s great. <3

    I'm glad Modern Sonic will still have some 2D sections, so basically more Sonic Colours, sans Wisp abuse for S Ranks.

  • Reply

    I’m really digging that C.Sonic GHZ remix. It’s changes are subtle but it adds so much to the music. Definately the BEZT GHZ remix I’ve ever heard. Also, I love how awesome this game looks. Hopefully, this game’ll get the Video Game critics on our side once more!

    • Reply

      you should youtube Video Games Live, an orchestra that does game music (or arrangments) of game music. look for Sonic 1 Medly at London. that’s the best arrangment i’ve heard so far with clearest sound quality and best orchestra performance. then see what you think. 

      • Reply

        I wish SEGA would use that for the Modern section. it’s an epic arrangement!

  • Reply

    Well, you can choose your way at your leisure there, even with the Unleashed “ultra-speed of doom” style. But that roll into the tunnel, at the Classic Sonic act, it kinda remembered me of Sonic 4. Y’know, he’s just walking and then he boosts up from nowhere when he enters the tunnel. Kinda at 0:16, I think. And yes, after the second tunnel, he seems to slow down at rolling down the slope. And he UNCURLS from the ramp.

  • Reply

    It looks beautiful. ’nuff said.

    The only part that’s bothering me however, is some of Roger Craig Smith’s sounds for Sonic. I find this lack of Drummond disturbing…

    • Reply

      Oh shut up with the voice acting issue please.

      • Reply

        thank you! like who cares about his voice.

        • Reply

          He shouldn’t have a voice in the first place. It’s bloody annoying in any game he grunts or talks.

        • Reply

          Well personally Kaiser I disagree I’m glad he talks i would find it dull and boring if he didn’t do much and the plot would be told instead of you finding out but It’s your opinion were all different I guess I don’t like Roger’s sonic voice too but i can just switch to JP Jason Griffith was my favourite Sonic vocie I still miss him..

    • Reply

      I don’t see anything wrong with Sacorguy79 having an opinion. If you don’t like voices, that’s fine too, and I accept your opinion. I’m personally neutral to the situation, but if the characters must be voiced, they might as well sound good, am I right?

      Someone can make the same case for the music or the graphics – it’s not like they enhance the gameplay in any way either, although they happen to be really nice (especially in this game).

      Now, when it comes to voices, I love Roger but I’d be absolutely stoked to hear Ryan Drummond back too. So I’m not going to be very picky. Quite frankly I don’t care if Sonic has a voice or not, as long as he sounds good.

      • Reply

        Thanks, bro. It’s just a small nit-pick of mine, but still: Roger is improving.
        “I love Roger, but I’d be absolutely stoked to hear Ryan Drummond back too.”
        ^
        This.

  • Reply

    0:17 – 0:21 – The spin tunnels make you go fast instantly 🙁

    0:21 – 0:22 – That’s a bit slow for a big launch like that.

    0:49 – 0:51 – It looks like it wanted to launch him forward and said “nah, stop here at the platform.”

    1:12 – 1:14 – Nice touch.

    A few tweaks wouldn’t kill Classic Sonic’s sections, but I did like most of what I saw.

    • Reply

      …Screw that automatic smiley. I didn’t want that.

      • Reply

        0:17-0:21-Happened in the old games too.
        0:21-0:22 This ain’t blast processing anymore, bro.
        0:49-0:51 That’s a good point. I didn’t notice that! XD
        1:12-1:14-Hells yes.

        • Reply

          1. Uh, no. The Sonic games of old tended to have a Newton’s Law thing going, the only time the original S pipe ever boosted you is if you slowed down and got stuck. It didn’t have a vacuum thing going on like that one.
          2. Oh well, gee, I guess after five generations of console upgrading Blast Processing tends to still be too advanced.

          And also fuck auto smilies. They just ruin every conversation I have in Skype. Just as bad as un-curling.

  • Reply

    Does anyone else notics how the beat changes depending on whether M.Sonic is boosting or not? Very nice touch, SEGA. And much better than just drowning out the sound.

    • Reply

      Wow… never noticed that! I say that’s pretty epic.

      Although I also noticed that the song skips the slightest bit forward when boosting, and back when he isn’t. I guess they still have to correct the synchronization between the two variations.

  • Reply

    I feel really bad because I can’t look at this footage without several red flags popping up in my head during Classic Sonic Time. Modern Sonic looks identical to in Unleashed, so I’m guessing that if I liked the daytime stages then, I’ll like them now or if not, then still not.
    But in regards to classic Sonic, are there going to be multiple paths like in the classic games, because I don’t see the options to choose these paths from the gameplay footage? There are a couple raised platforms, and one visible alternate selection around 0:45, but other than that it seems like there is no real complexity to the zone.
    Uncurling off ramps also makes no sense. Why would a creature come out of it’s defensive posture in it’s most uncontrollable state and flail its legs around like it’s still running on solid ground?
    I also hope that there won’t be invisible walls preventing me from going back in a level to explore alternate paths, but if there are no alternate paths then I guess this point is defeated, and I should go play Sonic 3 yet again.
    Several years of abuse has trained my eye to catch these things, and while I hope for the best, I certainly don’t expect it. On the positive I like the old SFX and music, but that shouldn’t be news to anyone on this site.

    • Reply

      Okay, let’s start off with some comments about Classic Sonic in this game.

      WHY are you even questioning about Sonic uncurling off ramps? … Wow. Okay. I understand that in the games, that’s never happened, but, have you ever noticed how ABUSIVE that move is? It’s very abusive. You know that you can beat the Zones in the old games by Spin Dashing straight to a ramp? Oh, well that’s easy: Spin Dash, still remain in defensive position, kill every Badnik in sight. It makes the game way easier. Also, you haven’t even played the game yet to know if there’s some specific controls that permit you to remain curled or just keep running. Besides, that’s old shit. Sonic did that too, when he didn’t Spin Dash. But nonetheless, I get your point, but maybe Sonic Team just did that to avoid people from pwning the game so bad with the Spin Dash.

      … I can see you haven’t seen this footage completely. I started to play ORIGINAL Sonic the Hedgehog all these months and superficially, it looks identical. It even has the same bridges, same group of rings suspended in the air, etc.

      This game is exactly like Sonic Unleashed. If you never liked Sonic Unleashed’s Daytime stages, then yeah. You’re gonna have to suck it up and wait for more C. Sonic gameplay. That is, if you’re even interested at all, which from the looks of it, you won’t purchase the game.

      • Reply

        Why do I question uncurling? Because it is utterly frustrating to imagine a situation where I have 99 rings, and lose them because a badnik is placed over a ramp where I was forced to uncurl, when the main attack of the character used to be balling up and launching into stuff, that is before you could just boost through things…
        I have seen the footage completely, and recognize that pieces of GHZ are replicated in the level, but this isn’t GHZ act 1 by any means, unless I missed the Sonic 2 corkscrew in Sonic 1, or the giant spring that lauches you over a chasm.
        Anyway, my cause for concern was that I saw one choice where sonic could have gone for an upper or lower path. These choices in the levels are what make them replayable, as for every choice there will be exponentially greater ways to complete the same Act.
        Also I am hoping for no invisible barriers to prevent backtracking except at the end of an Act. There seem to be many oppurtunites for SEGA to place invisible barriers in the Classic Sonic stage, but I won’t know if they are there until I play a demo on XBOX Live, if one is made available.
        The playable demo will make it or break it for me, but just wanted to make my concerns for this game known, as SEGA is watching this site.

        • Reply

          Yeah, but it still made the game a million times easier. -points at YouTube videos of speedruns in Genesis games-Abuse.
          It’s not a pixel-for-pixel remake, countless fan sites, and if I’m not mistaken, Retro, have mentioned it here. So, the same paths won’t exist. And yeah, there are a couple of multiple paths in this act. But remember, they only did that so we could see the cave and the sweetly done birds SFX. I think the video has shown two chances for you to go to different places and explore. But, I’m not much of an explorative type in Sonic games. I just love SPEED, Ring and Emerald collecting, and Badnik violence. But mostly, SPEED. As long as the sense of speed so widely known for in Sonic games, replayability will prevail for me. And, I doubt that invisible barriers will exist. Why would they do that? Let’s take reference of Mario games, where invisible barriers exist. Remember the swinging platform part in Sonic? If that happened in Mario, every time you moved more to the right, you would end up falling to your death because the screen would have gobbled up the platform. That didn’t happen in this game. So, according to my logic, chances of such a thing occurring is unlikely and between slim and none.

          No offense, but that’s something pretty… Dumb, to do.

          If SEGA already released the Teaser Trailer, the Logo, and various clips of gameplay, heck, even the leaked boxart, SEGA won’t try to fix any of these errors now. I do respect your concerns over this game, but they’re quite irrelevant to me for enjoying this game, which is very likely going to be a hit with Sonic Fans, both old and new.

        • Reply

          I feel like my points are still misunderstood. I want many different paths so I can finish the game and one day go back and be like, well what if I went on the lower path here, and the higher path here… etc. I feel exploration was key to the old games as many different paths through the levels provided a different experience each play-through.
          Also I speak of the barriers that appear to the left side of the screen. Perhaps you haven’t run into these because of your emphasis on speed based gameplay, which indeed I can respect as your preference, but they appear in a game like Sonic Colors after every automated loop sequence. I don’t remember about Unleashed as I haven’t played that for a long time. Sonic passes through a big automated loop, then if you try and go back through the loop you push up against an invisible wall. It frustrates me because I like to play a more explorative style of game where I hunt for secret areas and such.
          The classic games were perfect because they incorporated both your preferred speed type gameplay, after Sonic 1 anyway, and my explorative style.
          You get new games to speed boost through every 3-4 months, while I get nothing for 17 years. Naturally you can see why I would be a little peeved if they say it’s the return of classic Sonic, and it turns out to be only speed based, right?
          Now I promise to stop posting in this comments section, thanks for hearing me out fellow Retroers!

        • Reply

          I suppose. Exploration is okay, I do it sometimes. I do respect your opinion, though. In fact, I feel exactly the same. But sadly, SEGA will never be the same, even if this turns out to be the best 3D Sonic game of all time. 🙁

  • Reply

    I really hope that they don’t have him uncurling when he comes off of ramps in the final game. At least you could go from uncurl to homing attack in Sonic 4 so that you could defeat badnicks immediately after coming off of a ramp.  With this, you would just be a sitting duck since there is no homing attack for Classic Sonic.  All I want is the physics to be like classic Sonic, is it really too much to ask?!

  • Reply

    I like clasic sonic from the look of things but it dosen’t seem like Green Hill zone has much of a challenge like the first game on the genesis.

    • Reply

      Uh, of course. In Sonic 1, you could never hope to BE fast, because the Spin Dash didn’t exist. Technically, you couldn’t go fast. At all. All you could do is what they called at the time Spin Attack, which is while you move, you press down. Then again, you probably know that. ‘^^
      In this game, of course it’s easy. Spin Dash made Sonic the Hedgehog games a million times easier. Sonic 1 was a living hell for me. As a matter of fact, I don’t like Sonic 1 much because it can get slow, which makes it harder and more boring. And, I frankly don’t like that. So, the only games I’ve beaten from the 16 bit era were Sonic 2, 3&K, and CD. And if you’ve noticed, all of them had the Spin Dash. But hey, that’s just me. I did love Sonic’s sprite in that game. It was the best. But, I’m currently trying to gather up my patience and beat Sonic 1. 😀

      • Reply

        The reason why he couldn’t really go all that fast in 1 is because he had a speed cap when running. Roll, however, and you can go a ton faster.

        • Reply

          Yep. But in comparison to Sonic 2 and beyond, still slow. And, you know that if you roll in Sonic 1, you’re screwed. You’ll probably fall down a chasm or magma, spikes, etc.

  • Reply

    I love it! Especially the GHZ curly bridge things!

    But where did those grind rails magically come from?

  • Reply

    Uncurling?

  • Reply

    I’m sorry to say but Modern Sonic’s speed was faster and his levels looks more fun because of that fish chase going on lol. I still perfer classic sonic though. XD

    • Reply

      I don’t see anything particularly fun about watching the character run and grunt. I like platform games.

      • Reply

        I’m sure you didn’t read the last part he wrote. “I still perfer classic sonic though. XD”

        He still likes Classic Sonic more, and will enjoy the gameplay for him, even though Modern Sonic’s gameplay looked more fun. I actually thought it was fun as hell, too. And I happen to like the grunts. They sure fuckin’ beat the ones in SA1&2. And probably, this will be exactly like Colors and Unleashed, so platforming WILL exist.

        • Reply

          I read it. I was commenting on his first sentence.

        • Reply

          … Don’t comment at all. haha….

  • Reply

    So this uses the Hedgehog Engine, right? Let’s hope it won’t be as bad on PS3 as Unleash was (choppy framerate, sometimes 5 to 8 fps at best).

    • Reply

      Mm, that was for both 360 and PS3, the framerate issues.
      And actually, the PS3 had better framerates than the 360 in some cases.

      • Reply

        I’m surprised. I could not compare with the X360 version, but the game’s performance on PS3 was so abyssmal at times that I was convinced it was again a shoddy port, à la Bayonetta.

        • Reply

          Yeah, if you look at a side by side comparison between the two, you can see the differences.

        • Reply

          I think Xbox 360 was better than the PS3 but both beat the Wii by far

  • Reply

    This game is definetly looking awesome. I just hope they clean up the graphics a bit.

  • Reply

    They should use the recording of Video Game Live’s Sonic 1 arrangment. that would be perfect!

    http://www.youtube.com/watch?v=92Je8Faq3HQ

  • Reply

    I’m kinda glad this isn’t going on a Nintendo console. This is Sega’s party and Mario’s not invited ; )

    • Reply

      At 2:31, the life count goes from 7 down to 2 lives. The timer goes down too. Did they re-cut the footage to make up for the 5 failed attempts agianst the fish?

  • Reply

    Despite all the MINOR issues, this is a good game and when it’s out I’ll be the first one 2 buy it. Only problem I had was the HUD glitch in the Modern Sonic Stage.

  • Reply

    Am I the only one who felt the new sonic looked too linear and bland – level/gameplay wise, and they actually made Classic Sonic look beyond kickass?

    • Reply

      Err. Sonic the Hedgehog has different kinds of gameplay, but the one people usually go for is linear. So quite frankly, I don’t mind. I like linear games like this. I might play one or two times, because of the pretty graphics. BUT, with Classic Sonic, I’ll enjoy it much more because of the nostalgia and the option to have more than one way to play through the Zone. In general, M. Sonic’s gameplay was AMAZING, but like you’ve said, it’s linear. I thought it was sorta like Adventure, but looking on it more carefully, it isn’t. 🙁
      But hey, like Iizuka said: these aren’t the only characters. (PLEASE PLEASE PLEASE, NO BIG THE CAT, MY GOD)

      • Reply

        If they put in Big the Cat that’ll be a worse desicion than releasing Sonic 4 Ep. 1 the way it was.

        • Reply

          No, man. Putting Big the Cat as a PLAYABLE character would be the shittiest thing they could do.

    • Reply

      I joined during Secret Rings, and was easily able to adapt to Colors’ slower gameplay.

      I’m excited for both.

    • Reply

      I think Sonic Unleashed day stages are the perfect way to put Sonic in 3D, so not really.

    • Reply

      Nope, I’m with you entirely. Everything about the Modern Sonic run looked like the same shit Sega has been shoveling for years.

      • Reply

        I love how you people say this M. Sonic stuff is recycled shit but with modified gameplay but never criticize Sonic 1-3&K, when it’s recycled shit, but with modified gameplay. 🙂
        I personally am a Fan of the classics, btw.

        • Reply

          I don’t think it’s recycled shit. I like S1-3&K and would never refer to it as shit. See the problem with the Modern Sonic is his games aren’t that great, thus when you recycle already broken gameplay you can refer to it as Recycled ‘shit.’

          I’m not arguing against progress, I just don’t believe the Modern Sonic gameplay will be any better than it has been previously and even if the classic gameplay may be recycled at least it’s recycled from good Sonic games.

        • Reply

          Well, it’s bad according to your opinion. A lot of people happen to enjoy Modern Sonic gameplay, but dislike Classic Sonic gameplay, and vice versa. 
          Sonic Colors DS looks really good. Really, really good. People say it’s like the classics, yet it’s totally different from them. And that’s Modern Sonic. How about Sonic Advance? Sonic Adventure? All of these are relatively new games, and they’re Modern Sonic. Sure, they’re not as good as Genesis, but yeah. It’s still good.
          Also, none of the new games are really “bad”. The worst one is Black Knight, and the rest of the Storybook series. Unleashed was relatively good, if you took away the Werehog gameplay. Eggmanland was amazingly challenging, and had its platforming bits. Sonic Colors was a hit. Heck, if Unleashed didn’t have the damned werehog, Sonic Generations would have broken the Sonic Cycle THRICE. Quite frankly, I don’t get why people criticize the games. I think this is the best Modern Sonic gameplay that can exist right now, because as we could see, Sonic Adventure was horrible in gameplay because of clunky controls and horrible camera angles. (Even though I enjoyed it and it’s one of my favorite games.) In other words, linear is the way to go. And, the game demonstrates some alternative routes, so this won’t be as linear as everyone else says.

  • Reply

    Slingerland it seems like you’ve been nothing but smiles about this game. After reviewing this video I’m very worried about the level design of classic Sonic’s stages. As pretty as it looks it looks like there are a lot of scripted events and the platforming segments look pretty simplistic. As someone who has designed several Sonic style stages I’m curious about your thoughts on the level.

    • Reply

      I’m just happy they’re fuckin’ TRYING it. From the extended footage, I can see that rolling is still gimped and that quarter-pipes remain automated. I’m going to get to play this thing in June, so we’ll see if I heel turn on this project in due time.

  • Reply

    JIZZ IN MAH PANTS!

  • Reply

    0:30 – 0:33

    Excuse me, but WTF do you think you’re doing Classic Sonic? Running upside down against gravity is Modern Sonic’s thing. I would have expected more from you.

    • Reply

      Similar stuff (hell, same bullshit) happened in classics and fan games of 16 bit Sonic, so I really don’t get you.

  • Reply

    Oh, yeah, remember when Unleashed came out and everyone thought Unleashed day stages were awesome? Now this comes in and they think it looks like shit.

    No, don’t even try to defend or explain it. There’s no excuse. You’re being fucktards.

    • Reply

      there’s an easy explanation: Sonic colors came out.  It made us realize the unleashed day stages were shit  

      • Reply

        It doesn’t matter. The point is, everyone loved the Unleashed day stages and now only 2 years later they hate it. There seriously is no excuse.

        • Reply

          What? Of course it matters. You may love how shit tastes until you try, I dunno, peanut butter or something. It’s not like you’re ever going to go back to eating shit again after that. Also, everyone loved the Unleashed day stages? Certainly not critics. Ha cha cha.

        • Reply

          I enjyoed the Unleashed day stages I enjyoed the whole expeirence of Unleashed (HD) however I did not enjoy Colo(u)rs Wii Version 😐 I didn’t enjoy the game
          I’m excited that this game is similar to both but it focuses on the Unleashed style a bit more…

      • Reply

        You do realize that Sonic Colors was based off the Unleashed day stages right? Majority of ppl said they wanted unleased with out the night stages, and that was sonic colors and now these modern sonic stages. 

        • Reply

          Based off yes. But a number of big changes/imrovements were made to the formula that made it much more fun.

          -Boost was made harder to obtain, making it hard to spam
          -the level design discouraged spamming with lots of precision platforming sequences.
          -a double jump was added to help with these sequences, making the game 100% more skill based and less about boosting and going as fast as you could all the time.
          -the levels removed trial and error(for the most part) and replaced it with more forgiving layouts that placed emphasis on exploration and precision platforming.

          The people who prefer the Unleashed day stages tend to do so only for the adrenaline rush, which is entirely superficial. I’m sad to see this mentality win out in Generations. People have a good reason to be disappointed to see pure Unleashed gameplay return.

  • Reply

    Looks smashing. I love all Sonic games, and this one looks like it’s gonna be a blast. Sega doesn’t disappoint.

    • Reply

      *COUGHING FIT*

  • Reply

    i really liked this video, fascinating!

  • Reply

    I don’t have a high-def console but I’m pre-ordering this game when the date is confirmed. I won’t buy a high-def console. I have friends who have those to buy on anyway. Take that, Sony and Microsoft! >:D

  • Reply

    sorry to say but this is gonna suck. Green Hill again? Come on sega we need something new! Cork screws and loops are great!, but we need something else added to the mix! Classic type games need a new gimmick! Let’s check out what made every classic sonic game different shall we?

    Characters:
    Sonic The Hedgehog: Sonic
    Sonic The Hedgehog 2: Sonic & Tails
    Sonic The Hedgehog 3: Sonic, Tails, & Knuckles
    Sonic The Hedgehog 4: Sonic?! (come on you need to bring back tails and knuckles PLUS add a new character in the mix with a whole new ability and not just a clone like shadow is.)

    Level gimmicks:
    Sonic The Hedgehog: Loops and spindash drill holes.
    Sonic The Hedgehog 2: Loops, spindash drill holes, corkscrews, slots, that fighter airplane level, and speed boosts.
    Sonic The Hedgehog 3: Loops, spindash drill holes, corkscrews, upward corkscrews, vines, snow boarding, and a few others.
    Sonic The Hedgehog 4: has basicly the same things that sonic 2 has, but added the mine cart?! WE NEED MORE GIMMICKS THAT WILL MAKE US GO WOW!!!

    Look at this: http://www.youtube.com/watch?v=LEm-pB0Cs7c The level design where you can fly to the background or forfront is awesome! THIS IS A NEW GIMMICK THAT SCREAMED LIKE A NEW SONIC GAME!

    I can go on and on with what they need to do. It just seems like they’re going backwards and messing it up at the same time. Who else agrees?

    • Reply

      No one. Ever. Get the hell off Sonic Retro.

      • Reply

        Dude, he’s just giving out suggestions and opinions. I happen to like them. God… I’m so ashamed a Sonic fan sometimes because of dumb-assery and elitism like this.

    • Reply

      Going backwards is what the fans wanted. So give to the fans what the fans want.

    • Reply

      I sure as hell don’t and I’m glad you’re not on the development team.

      • Reply

        Did you actually see the video? I found it interesting. It’s an excellent idea that could be used in the future. And it still looks like a Sonic game. So, if you were one of the people that worshipped Eggman Hates Furries, (I personally loved it) I honestly don’t know why would you criticize this. EHF may have an excellent storyline and a challenging difficulty, but the controls and physics were goddamn awful. No offense to .the creator, though I think he knew the controls and physics were horrible. And it didn’t look like Sonic, at all. Oh, and I’m glad you ain’t part of it either. With your damned elitism, cockiness, stubbornness, and your oh-my-opinion-is-fact-because-I-fucking-say-so-and-you’re-a-moron attitude could make you be even worse than Bernie Stolar.
        I like his idea, but really, that should be used in some other game. Not in Generations. But, you people would disagree anyway.

  • Reply

    Let’s hope he’s got some fresh grind plates. Seems like Sonic’s going to need ’em if he’s going to get through the new GHZ!

  • Reply

    1. This looks official, considering it uses the same cut as the gameplay footage from the interview.
    2. WHY does Modern Sonic start with a full boost bar? That’s the main frustration I have with this.

    • Reply

      It was probably just to show off the game. It will probably be empty in the final.

  • Reply

    Hmm, I’m digging what’s shown so far. I agree about the grind rails and over-boosting for Modern Sonic though 😛

  • Reply

    Anyone else notice the life reduction at 2:31? Player lost 5 lives to that fish. ._.
    The game time even increases by a minute. And the ring count decreases too.

    • Reply

      Eh. Developers and game testers CAN suck in a game. I mean, can you tell me one AI ghost made by a tester or developer that is awesome and owns? Don’t say Mario Kart. (-shivers- so painful… Why are they so good at racing?!)

  • Reply

    Love it Love it 😀 I think i’ll enjoy the Modern Sonic sections a bit more 😛 but both are good I’m more attached to MS though…

  • Reply

    Im surprised, nobody noticed that M. Sonic wasn’t drifting or side-steping during the stage at all. It’s either the person playing didn’t perform either or thos two abilities are exclusive to certain areas, like Colors, which I really hope isn’t the case.

  • Reply

    Looks like Sega finally got the spinnylegs back! Oh, and the music was great, too. Personally, I think a retouched and sped up version of the SA2 Green Hill track would fit Modern Sonic nicely.

  • Reply

    Classic Sonic’s signpost has CLASSIC ROBOTNIC! Really, pause it. It does. Also, Classic Sonic looks like he doesn’t jump high enough. Still great.

  • Reply

    This is looking pretty exciting… Because i have not had a system since dreamcast, the modern sonic stage reminds me of Adventure 2 which I thought was tolerable if not fun. 😛

    Additionally , if they do Stardust Speedway which i guess was a level that won a certain number of votes in poll, … Metal Sonic race in either classic sonic or modern sonic format?? 😮 😮 That would be soooo good it’s not even funny! : )

  • Reply

    Woah… Did I just see Modern Sonic able to collect lost rings again?

  • Reply

    I just hope the story doesn’t suck. I mean we’re talking about Sonic going back and meeting himself when he looks much different. They need to have an explanation for how he looks now, something OTHER than he got older.

  • Reply

    Classic sonic is way too small for the stage imo, also is anyone else getting a huge little big planet vibe from this?

  • Reply

    I’m very encouraged by what I’m seeing.

    Sonic Unleashed had a great concept with day stages, they improved it in Sonic Colors, and now are including it with Sonic Generations but also adding in Classic gameplay to give the game more value, great idea.

    Classic Sonic stages also look a lot better than Sonic 4 as far as fluidity and animation. The art is also better. I can’t wait to see more stages, and I like that classic sonic seems to be aiming more for a sonic 3 feel in a sonic 1 stage.

    It makes me wonder what Sonic 4 Episode 2 is going to go for as Sonic 4 Episode 1 was basically a re-imagining of Sonic 1 and Sonic 2 with strange physics.

    looking forward to seeing more stages and parts.

    I don’t mind the uncurling on the loops, I do wonder what holding down will do.

    What I’m more concerned about is losing speed when in a ball. It is an OPed move but it is the way I’ve always played sonic side scrollers until Sonic 4, and Sonic 4 didn’t really convince me that it was better to not have it.

    The Modern stage looked great and the reason they started with a boost bar is because it wasn’t the beginning of the level. The video was cut at several points so you never really see the beginning of the level.

    I think the modern stages are going in a good direction, I still think I like Sonic Adventure 2 stages a lot.

    Modern Sonic Stages feel like a mix between NiGHTS: Into Dreams… for the Sega Saturn and Sonic Adventure 2.

    It is a cousin of Sonic Adventure 2 in style with rails, homing attack, etc. but is very much like NiGHTS in being a mostly 2.5D game and being about the race, score, and split times. It measures your speed at each checkpoint, just like NiGHTS checks your time at every lap.

    In that way you have to be a fan of NiGHTS style and/or racing games to enjoy the modern stage areas.

    That doesn’t mean that there is no skill to the modern stages.

    I actually think Sega is striking a good balance. The Modern Stages will be good, but would fall flat if that’s all they had. The Classic stages give you some good old sonic platforming, while the Modern stages keep it from being just a rehash.

    Personally I’m really happy, even though they seem to be intent on gimping sonic’s roll.

    Keep up the good work Sega, I’m behind you, you keep hitting it better and better. I think they’re finally finding what makes a good 3D Sonic action game.

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    as for the Story, it’s a sonic game, as long as the game is good, and the story doesn’t get in the way, that’s fine. There have been some great Sonic stories, but if it just keeps me from playing the levels fuck it.

    if it doesn’t make any sense but stays out of my way I’m fine. If it’s a great story and isn’t tedious, that’s also fine. The main issue isn’t making sense, but not ruining the game segments.

    I don’t care if it’s silly as long as I can keep playing the gameplay segments.

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      Sonic falls in a time hole. He meets his younger self.
      They go to find the guy who made the time hole.

      Sounds simple to me. 🙂

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    Am I still the only one who just sees Sonic Colours featuring Classic Looking Sonic in New Shitty Green Hill Zone with dickspeed, dickspeed spindash(?!), 9001 grinds, mediocre physics etc? Really? Sega reuses the unleashed engine again and throws in Classic Sonic and all of a sudden everyone who hated the controls in Unleashed/Colours is talking about placing preorders? WTF?

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    yup that’s pretty much the size of it.

    Also there were plenty of us who liked those games.

    Sure I hated Heroes, Shadow, and 2006, I hated werehog Sonic but liked Unleashed and really like Colors.

    It’s not the same game as old school sonic, which is what makes Generations even better.

    Whether you like the physics or not, the classic sonic part of the level isn’t anything like unleashed or colors, it is just a regular at your own pace level. Only the Modern Sonic part is like Unleashed and Colors.

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    It looks like the game will use the PS3’s version of the day levels from sonic unleashed rather than the Wii’s version, I liked the Wii’s version better.

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      Why? The Wii/PS2 versions were straight runs with barely anything in the way. At least the HD versions had substance to them.

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    Someone said, “i want to play the game at it’s full potential, not only part of it.” And i agree. Although hard to please everyone, why even with two gameplay SEGA appears to yet doesn’t get it right? As far as i read and played, SEGA would do an awesome Sonic game with just few upgrades. Classic Sonic should be 90% the same sonic 2-3 physic/control (Why not 100%?); enemies that try to hurt you, not help (and with it’s own defenses and attacks); without easy-life-up-getting; few speed paths, more speed platforming and strategy platform; many paths to take (GHZ from Sonic Advance 3 not only it was good and not-linear, it wasn’t just run and jump!); and, above all, new things! NEW! Wasn’t cool the shields in Sonic 3? Or the partner action in advance? Those things boost the entire game!
    As for modern Sonic is quite hard. Most what i said applies. But classic Sonic fills many aspects, so modern Sonic would be almost the same gameplay. The difference is on the 3D gameplay, and focus on speed. They could make it speedy, but speedy exploration, challenging, boost as a very special skill (hard to get), penalties for only running the entire stage (like, missing secrets, points or something). I was even thinking about quick-gameplay-change between, something like “all-range mode” from Star Fox, where Sonic gets a better control to a platform gaming and defeat enemies, something not too slow or boring, then change to speed paths to proceed the stage. Yes, i’m going too far, so i’ll stop here.
    But, overall, i really like what i’m seeing until now. Can’t wait to play this game. Everything shines there, from the mechanic of Classic Sonic, to the gameplay of Modern Sonic (hail colors), to the weird story, to what they’re planning to do. Can’t stop seeing this video. And my hopes are very high just to see that, as slingerland said, they’re at least TRYING! Make this game go top SEGA, to top 1!!

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