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Sonic Colors Sends Sega Into The Black

Players agree: the colors felt so right.

Despite some rather mixed reviews across the Internet, that was not enough to deter sales of Sonic Colors. The title took off and never looked back, selling 1.87 million titles combined for the Wii and the Nintendo DS.

On the financial side, Sega Sammy posted sales of ¥310.1 billion ($3.77 billion), up nearly nine percent year-over-year, for its first three quarters. The company’s profits, however, were through the roof, as net income more than doubled to ¥36.82 billion ($448 million) thanks in part to strong sales of pachinko machines.

However, results were mixed in the consumer business division, which includes the home console video game division, as sales were down more than 19 percent to ¥66.9 billion ($814 million). Operating profits for the division still ignored the slip, doubling to reach ¥2.8 billion ($34 million)

Other top sellers for the company included Platinum Games’ shooter Vanquish, selling 820,000 copies between both the Xbox 360 and PlayStation 3, and Football Manager 2011, at 690,000 copies sold on the PC and PSP in Europe and the U.S. alone.

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18 Comments

  • Reply

    1.87 million Sonic colors? 0.0

    • Reply

      Well, that’s still only 1-bit according to technical stuff. (You get what I mean, right…? Or did I interpret that wrong?)

  • Reply

    Source?

    • Reply

      Seeing as it’s a business report from Sega, this should be a no-brainer.

      • Reply

        Yeah, except it’s linked nowhere in that blurb so…

    • Reply

      http://xkcd.com/285/

      • Reply

        Thanks for agreeing with me.

  • Reply

    Sonic Colors follows what made the genesis trilogy great. Some muppets may disagree with me here but that’s their opinions.

    Story is short and innovating(And partly stolen from Mario Galaxy but hey rivalry is over) All the story needs to provide is… Why is Robotnik back on track and what is his plans? Nothing more is required!

    The gameplay is a move to the right direction unlike last couple of releases.
    Easy enemies and bosses, their purpose is to slow you down and prevent you from getting highest rank/best time possible. Just like the genesis trilogy.
    Difficult platforming(Or what IGN calls it “Difficulty spikes”) is the main challange, finding the fastest route and memorization rewarding the player. Just like the goo’ old genesis trilogy.

    Sonic Colors is a top 3 Sonic game on my list. (And it’s above Sonic the Hedgehog 2)

    • Reply

      Maybe I’m not familiar enough with Mario Galaxy… other than being set in space what are the similarities in story between Colors and Galaxy?

      • Reply

        – Aliens from space
        – Several planets as stages (although Mario planets = oh hey it’s a bunch of random floating objects, let’s call them planets, and they all have their own gravitational field)
        – Power ups
        – It’s in space (LOL CUZ MARIO INVENTED SPACE RIGHT? )

        All joking aside of course, they’re pretty different actually as I own both games and play both constantly. I don’t see how people made the comparison.

        • Reply

          Bowser building a space empire.
          Eggman(wtf SEGA) building a space empire.

          Mario is on duty to rescue lumas.
          Sonic is on duty to resuce wisps-

  • Reply

    This is for all you bums who thought “Sega doesn’t care about making good Sonic games–all they care about is teh monies.”

    All else being equal, better quality = bigger profits.

  • Reply

    I wonder what Sega will do with Sonic from now on. It’s Sonic Colors a “one hit wonder” or a “lucky strike”? Or Perhaps, will we see this trend fold to new possibilities?

  • Reply

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  • Reply

    I wish we can have another Sonic game like Colors but minus the aliens or any gimmicks that give Sonic some power. All we need is Chaos Emeralds and Sonic gaining some new Sonic abilities. I played through Sonic Colors using the aliens to a minimum. They seemed more tacked on and was not require to beat the levels. Sonic Adventure 3 please!

  • Reply

    The lyrics of “Reach for the Stars” fits so well with this. If/when Colors gets ported, I’m expecting the sales number to rise to 3 million.

  • Reply

    I’ll be honest–Sonic Colors is a fun game. It has a magical sense to it that makes it feel happy and fun. There are only a couple of complaints I have, actually, but the good parts of the game outweighed them heavily. (I just couldn’t get used to the 2d physics of the game, albeit 3d felt fine, or the cheaply placed bottomless pits)

    I can understand why there were so many sales, Sonic Colors is simply an entrancing and magical game.

  • Reply

    I wanted to like it, but I just am not seeing it. I bought it because everyone was saying how awesome it was, but it just doesn’t feel right. Sonic shouldn’t be able to boost through enemies, or have a homing attack in 2d, as it only makes some sense as a 3d jump depth correction factor. I know now everyone can yell at me about Megamix and homing attack, but I preferred to turn it off and use classic controls when I played, and appreciated the option to do so. The wisp abilities didn’t add much fun for me as they seem to be put in as a score enhancer/red ring collection tool. I don’t care to be graded at the end of a level in the first place, and my refusal to use wisps just led to the game telling me I’m terrible. And now people will say, but Sonic 3 had Shield gimmicks! The difference for me was the shields were earned, and had to be carefully kept. They could be used over and over to explore the level and not one time “Laser” me through 8000 badniks and toward that otherwise unreachable red ring platform area. I’m happy for those that enjoyed it, but I personally just feel more and more left out by Sega. I know I should create a hack myself that I can really enjoy, and maybe one day will complete it, but it is a humbling experience, one which made me appreciate the hacks you guys come out with all the more.

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