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    A bit opinionated, huh? But yeah, good platforming!

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    If good Sonic games are good because of good platforming, why did GameTrailers give Sonic Colors 64%?

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      This video is from Screwattack, who make videos for Gametrailers. They were a lot more positive about Sonic Colors: http://screwattack.com/videos/VGR-Sonic-Colors

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      Gametrailers were too harsh. It deserves at least a 70/100. But they got most of the flaws right.

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      Well, to be fair, Sonic Colors is still quite a lot on-rails. Not “play for me” on-rails, but “most of the level will be a huge corridor floating in the scenery with the occasional “alternate” path that relies only on reflexes” on-rails.

      Calling it great is fair. Saying it is the best sonic game or the one with the best formula of platforming is a joke.

      Gametrailers were too harsh. It deserves at least a 70/100. But they got most of the flaws right.

      (what happened to half my reply there?)

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        That’s right, SEGA didn’t even iron out flaws when they released it, and South Africa’s getting it this week (As far as I saw on the look and listen release guide) I’m going to check out these “So called” flaws. There is of course, formula that are incorrect in every Sonic Game, but they’re minor,
        Most of the “Flaws” they mentioned, like spike bug, were “Actually designed for expert gamers.” I’m not exactly sure what this means, but look at the forums about Sonic 1, they explain the spike bug so easily there.

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    ‘Bout God***n time someone said that. (Shee)People don’t like a lot of Sonic & Co. games because they have parts that “detract from the speed”, despite the fact that ALL of them do.

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    Gawd, get a better emulator, ScrewAttack. Look at them scanlines and that there title screen. Lordy.

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      I think they have a no Emulator policy

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        Well, they just used one.

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        Look at the title screen. See Sonic’s belly? I don’t remember either of my Genesis models doing that, while an emulator under the right settings (disabled sprite limit I think) will.

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          Chances are they may have used online footage, but you never know.

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        All reviewing the game did was show how good it is now for nostalgic fans like us. It doesn’t show what emulator they used, and/or how they emulated it. It would have been wiser to record with KEGA and then change the format to 3GP for quick low-quality recording. it’s more than enough to say they don’t have emulation policy, to say they don’t have the games themselves… but when it comes to reviewing, it simply makes sense that to review the game at “First glance” like they did, shows lack of consideration for older games (Like Mario, remember how they mauled that???) and shows that they simply only care about current development of the product range of Sonic.

        They simply mauled the title screen right there. I can see why you are so angry. It makes sense they do it for goodwill, but they have every right to reply and to send info (From here…) onto GameTrailers, where their source files lie.

        With Regards
        HaHa The Sweet

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    I’m sure they are clearly not using GENS GSr7 and/or any of the supported scanlines plugins. In fact, looking at how they only looked at it from “Their” perspective and view. It looks a bit scaled that they broke it down so much… It’s not only wrong to break it down to such a level that the “Bare Bones” of physics are the only thing that remains.

    But however, a system like GENecyst, that can rip layers off using internal systems like NESticle can do, it shames me to see that they haven’t thought about the strategic systems of Sonic 1. A lot has been thought at when creating the game, from the GIANT ball that was removed to the necessary physics that were created for Sonic 2. A lot has happened from time to time, and SEGA showed us what they’re made of when they created Sonic 1. A general game that was pitted against Nintendo’s Mario.

    It’s by time they made a rip into the vault for Sonic… I’m buying a NAG to see if it is in the CD archive. Emulators may vary as well.

    With Regards.

    HaHa The Sweet

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    Screwattack records from console to DVD.

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    …Which console are they using? I’m gonna feel extemely stupid if someone says “Genesis Model (whichever)” and it’s different from the ones I used, which didn’t so proudly show the problems mentioned above. I don’t remember any of the Collection-type games for other consoles that had Sonic 1 in it having this issue, but rather butchering the sound; but that is a different matter.

    Sorry if I’m obsessing too much over this, but I’m a bit curious.

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      They were most probably using the 16-bit version, using a genesis emulator that was having the sprit limit on (GENS 0.5 had this option and it sucked, Kega fusion made slight improvements, but still sucked…)

      The problem with such emulation is that the system emulation status picks up DirectDraw and causes the sprite limiter to pick up faults normal emulation doesn’t. Direct 3D however sets around the sprite limit, therefore limiting the sprites like it should.

      Also the genesis emulator they were using was most probably sound set for 11025 mhz in sound properties, therefore mauling the sound tremendously.

      They were most probably using the final version of the game. Notice how every sprite is “Blocked” from extending the frame height… it shows that sprite limiter was active at the time, and something I noticed is that the game video wasn’t rated as well as I thought it should. It should at least be rated 70/100, to at the most 100/100.

      It was the game that sprung everyone intothe 16-bit era, and I think that THAT alone, should be good enough reason to push up the score.

      With Regards…
      HaHa The Sweet

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        They did use Retron 3 earlier because of the S-video port for recording into a dvd disc. Not sure how they’re doing it now.

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    Sonic 2 now too!!

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    Today they reviewed Sonic 2 and implied that they will review Sonic 3 next.

    Video Games | ScrewAttack | Video Game Vault: Sonic the Hedgehog 2XBox 360 | Playstation 3 | Nintendo Wii

    In case the embed didn’t work:

    http://www.gametrailers.com/video/video-game-screwattack/707735

  • Reply

    Yes, VERY good platforming.

    Unlike shit like Sonic Colors.

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