So if you haven’t had the chance to read the Sonic and Mega Man Archie Comics cross-over yet, now’s a pretty good chance to buy a complete collection of all the issues if you don’t mind not having it physically. Humble Bundle and Archie are working together to sell a cheap bundle with all three volumes of the Worlds Collide cross-over, and also a bunch of other stuff like The Best of Archie, Afterlife With Archie, The Death of Archie, Archie: The Married Life, more Afterlife With Archie etc.
There are three different tiers you can choose from, each of which includes one volume with 4 issues. The first tier you can pay whatever you want for, for the second tier you need to pay more than the average and for the final tier you need to pay at least 15 bucks. Not a bad deal considering that that’s about half of what you’d normally pay for all of that, and that’s not including how much you’d pay for all of that other Archie stuff. And who wouldn’t want to read Archie Meets KISS? Also, as with all Humble Bundles you can decide how much of the money goes to charity and more comics will be included later on.
It’s also a pretty good way of catching up on all of that Worlds Collide stuff before they’re gonna mix in Rad Future Mega Man and Toilet Paper Sonic as well in its upcoming sequel.
You’ll find a heavy representation of Sonic at this year’s event with such hits as Sonic Adventure 2 Battle, Sonic Generations, Sonic Heroes, Sonic 2, Sonic 3 & Knuckles, Sonic Advance and Sonic Advance 2. You’ll also find a number of SEGA favorites including World of Illusion Starring Mickey Mouse & Donald Duck, Rocket Knight Adventures, Ristar, Dynamite Headdy, Streets of Rage 2, Crazy Taxi, F-Zero GX, Super Monkey Ball Deluxe, Pocket Monster II, (Yes, really.) Taz-Mania and Shinobi III; Return of the Ninja Master.
Be sure to check out their Twitch channel and see how you can contribute to a good cause. (P.S. Bid all money on all Big the Cat, as much as possible.)
Another year draws to a close, and as such it’s more than time for another visit to the wonderful world of Fleetway’s Sonic the Comic. You may remember from last time that our heroes had just got the stolen Master Emerald back onto the Floating Island and blew up the Death Egg; and in the process of doing so they defeated a Metallix, who idly mentioned in chat about an “elite brotherhood” of the robots. All back up to speed now? It’s OK, you can go read part 6 again, I’ll wait.
You’re done? Right. Let’s jump back in, shall we?
Its existence has been around the rumor mill for a bit of time, but SEGA today officially confirmed Sonic Runners as a 2015 title. But rather than being the next main line Sonic title from Japan, Sonic Runners was also confirmed as a mobile title.
No other details of the game were shown at the recent event at SEGA Joypolis. Media of the game floating around right now is false as SEGA have not released any sort of promotional assets, but we’ll no doubt see them in time and mock that it may very well be a touched up Sonic Dash/Sonic Storybook title hybrid.
Not the most exciting bit of news, but it’s a little something to kick off your Sunday morning and wind down 2014.
SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.
In the second episode, Barry and David review the latest episodes of the TV show through to “Eggheads”, 2014’s final episode, discuss the direction the comic book is taking, and Barry shares his thoughts on the 3DS and Wii U games.
Give the show a listen and in the comments tell us what you think! If you have any questions or comments you want David to read on the next episode, leave your message here with the subject line “Boom-Grams”: http://segabits.com/contact/
The holidays are a special time. Some enjoy the winding down the beginning of winter brings, others enjoy punching people for that huge TV you probably didn’t need but it’s cheap so why not. Either way, for better or for worse, the holidays mean spending time with friends and family. This includes super villains like our favorite ovum-shaped robot overlord, Dr. Ivo “Eggman” Robotnik.
Continuing off from a series of Christmas movies starring Sonic and his friends (and relatives) begun in 2011, Sonic’s Christmas festivities hit a swerve when Dr. Eggman crashes the party and invites the cast to spend time with his own family. As with the other two, the writing is funny and the voice acting is pretty good, and (at least for me), I kind of enjoy the scribbled art look the movies sport. Great work by the folks at Balena productions.
Regardless of which holiday you’re celebrating, we here at Sonic Retro also wish all of you a happy holidays and to enjoy yourselves a Sonic game or two during this break. But not Sonic Boom. Even Santa’s mischievous counterpart Krampus wouldn’t be that cruel.
Stealth, one half of the brains behind the recent mobile remasters of Sonic 1 and Sonic 2, announced he’s looking to train people into using his own Head Cannon Game Engine (HCGE.) Before you go running in hoping to recreate Sonic 3 or some other title, Stealth has the strict requirement that, regardless of skill level, applicants must dedicate themselves to this project and not just flake out when the going gets tough.
Early on, Stealth will work alongside approved applicants and teach how to run with the engine. As time goes on, Stealth will roll back and allow autonomy to take over. Project HC is focused as being a Sonic game (which most around here should be familiar with) in the same general area as Sonic Megamix, at least to get the ball rolling.
Currently, applications are open to all positions like programmers, musicians, artists, etc. For more information on the project and how to formally submit an application, hit up this lovely link.
Are you up to it?
Tool Assisted Speedruns, or TAS, are quite a fun thing to see. Taking advantage of the very coding of the game, players are able to perform some incredibly hilarious and insane tricks to blaze through games. So when it comes to Sonic 3, a game most of us still hold highly as the pinnacle of Sonic, being burned right through in a staggering time of 26’53”, you know things are going to get interesting.
Using our own disassembly of the game, runners Aglar and marzojr performed a run that resulted in a three-minute time improvement over the previous record set four years ago, and the first time in seven years the two ran through the whole game in such a manner. The video above features a modification that keeps Sonic on screen at all times, even when not on camera, so we can see what sort of nonsense he’s up to. A video without Sonic being omnipresent can be found here.
The authors published commentaries on the run can be found here as well, detailing the parameters of their run. If you’re hungry for something a little more insane, look below for a Hyper Sonic version of the run.